A roguelike deckbuilding autobattler

Welcome to my prototype!

This is my long-term passion project. I love science-fiction, roguelikes, deckbuilders, and cartoony derpy creatures. This game is inspired by: loop-hero, Slay the Spire, Moebius, Scavengers Reign, Against the Storm, Diablo II, and more.

What do you do?

  • Build your deck.
  • Place tiles to shape the world.
  • Create character builds.
  • Explore a roguelike procedurally generated world.


How to play?

Your characters goes in a loop round and round, and they kill enemies by themselves. It's up to you to equip them, and to place tiles to grow the challenge at expense of risk.

Plays best on a computer, or device with mouse and keyboard.

Controls:


In Development 

This is an early prototype I've been creating for some time now. I'm a single developer working part time, so expect a slow pace progress, unfinished art, placeholders and major changes.


Feedback

I'm publishing the game at this time because I want feedback. It's been in development for some time now, and I'm curious to see if people are interested.

I'm wanting constructive feedback on:

  1. Is it fun to play?
  2. Are the equipment, quests, character-builds engaging?
  3. Is the art, theme, and game-design elements harmonious and meaningful?
  4. Bugs: minor and major, and other such improvement.
  5. Accessibility problems and improvements
  6. Praise : )

I'd love feedback here on this page, or if you want: join me on my discord server. 

Discord logo that goes to the developers discord server.



Comments

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(1 edit)

oh this is fantastic! I wish the armor and card reward systems were a smidge more obvious (my first playthrough I didn't know you could activate the latter for more building and enemy types until later in the game) also that grass sword is very overpowered, it was basically game over after that.

Thank you for your comment : )
I'll have a hard think about that, especially the card rewards as it's important to keep having fun!

Yes the quest rewards are too much atm. I'm wanting quest rewards to be more relics than equipment.

still a very solid and fun idea and the art is wonderfully charming